- Exploding brick construction with different glue properties.
- Deformable\pointcached objects support. Mariner jumping through the wall.
- Deformable\pointcached objects support. Mariner hit the corner of wall.
- RayFire Tool | PhysX tests by Brandon Riza.
- PhysX Rigid Body animation with Wind space warp support.
- Interactive Demolition System. Fast and easy way for smashing and crushing objects. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength.
- Column demolition.
- Glass demolition with fast moving object.
- Concrete bars demolition.
- Explosions. Multiple bombs support. New RF_Bomb helper allows You to set up a lot of bombs with different explosion options. Also available four new explosion directions: Spherical, Cylindrical, Planar, and Cone.
- Voronoi fragmentation types. Three new fragmentation types based on Voronoi diagram: Uniform, Relative to Bomb\Impact point and By particle system.
- Draw fragment mode. Fragment objects drawing strokes on screen in all supported views.
- Fragmentation by Shapes. Also using new feature You able to create shapes from black and white maps.
- Fragmentation relative to Bomb. Fragment object with more tiny fragments to point in space.
- Fragmentation relative to Mouse. Fragment objects relative to mouse cursor position.
- Fragmentation relative to object's Pivot Point.
- Irregular fragmentation type.
- Uniform fragmentation type.
- Continuous fragmentation type.
- Voronoi Radial fragmentation type.
- Wood splinters fragmentation type.