آموزش Mental Ray در نرم افزار مایا
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- Introduction
- Separating scene elements in contribution maps
- Separating passes for each contribution map
- Saving multi-layer OpenExr files
- Compositing shaders in Nuke
- Writing custom color buffers
Scene Files for Tutorial
Chapter 1 – Introduction
Chapter 2 – Contribution Maps
Chapter 3 – Passes
Chapter 4 – Multi-layer OpenEXR files
Chapter 5 – Compositing shaders in Nuke
Chapter 6 – Writing custom color buffers
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