آموزش Mental Ray در نرم افزار مایا
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  1. Introduction
  2. Separating scene elements in contribution maps
  3. Separating passes for each contribution map
  4. Saving multi-layer OpenExr files
  5. Compositing shaders in Nuke
  6. Writing custom color buffers

Scene Files for Tutorial

Chapter 1 – Introduction
Chapter 2 – Contribution Maps
Chapter 3 – Passes
Chapter 4 – Multi-layer OpenEXR files
Chapter 5 – Compositing shaders in Nuke
Chapter 6 – Writing custom color buffers


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