Use MorphX to transform one image into another. The transformation is saved as a QuickTime Movie or as a tiff image.
Draw control lines to identify similar regions in the images. Press the mouse, drag and then release the mouse button to draw a single line to identify an object and then move the line in the other image to the corresponding object. Eg when morphing between two faces you draw lines at the mouth, eyes and around the face in one editor, and then move the lines in the other so that the line on the nose in the first image is on the nose of the image of the second editor.
Connected lines are created by clicking in the image instead of dragging. To finish creating line segments you click twice on the same point. The connected lines work similar to the single lines in how they define the morphing.
Move lines by clicking on them and dragging. Change the angle or length by clicking on the end point of a line and dragging.
Alternatively the arrow keys on the keyboard can be used to move the lines. Pressing Shift or Option while pressing an arrow key moves just one end of the line. Lines are deleted by first selecting them and then pressing backspace.
At the bottom of the window a preview of the morph can be viewed.
There is an inspector for the lines that can be brought forward by selecting Inspector from the Edit menu. The lines movement in the morph can be controlled as well as when and at what speed nearby points should change colour.
When clicking or dragging you can use some mofidified keys to control selection and movement etc.
Key | Function |
Control or right mouse button | All lines within a dragged rectangle will be selected. If you click instead of drag the closest line will be selected. |
Control or right mouse button + Command | Extend or reduce the current selection |
Alternate | Create a new line even if we're very close to an existing line |
Shift | Move the closest line. |
Instead of pressing Control you can use the right mouse button.
Calculate the Morph movie by clicking Render Movie in the toolbar at the top of the window. Calculate a Morph still image by clicking Render image. Save the result by clicking the "Save" button in the rendered window.
Copyright 1995-2011, Martin Wennerberg. martin@norrkross.com